Developing a digital city rally: How we bring fairy tales and legends to life in 15 cities
Insights into the development process of the unique city game concept in Nordhessen with Serious Games Designer Marius Meißner.
Structural change and digital transformation bring with them many challenges and exciting opportunities. In this context, ongoing digitization, and high levels of technologization require new approaches in continuing education and also in numerous apprenticeship occupations. Students operate complex machines or accompany automation processes in numerous fields of activity. It is becoming increasingly clear how helpful and important digital learning opportunities are for in-company training. But how can trainees train solution orientation in a playful way and firmly anchor technical knowledge? And in a motivating and innovative way?
This is where we from espoto come in because we not only develop location-based game and quiz software. We also develop games based on our espoto Game Based Thinking method and act as consultants. We organize workshops for game development processes and teach basics on game design, storytelling, puzzle design, escape games and more.
A little more than a year ago we started our biggest contract work so far. And we are now close to the finishing post. Here we are dealing with the question: How can training processes be successfully accompanied by serious games? And at the same time optimally complement classic training content? In this interview with our serious game designer Marius Meissner, we would like to take you into the development process of “SolarCity”. The serious game was designed and developed in cooperation with the Renewables Acadamy – RENAC for short. RENAC is one of the leading international providers of training and capacity building on renewable energies and specializes in energy efficiency. In this case, the focus is on environmentally friendly solar power in a global context, because the digital learning format “SolarCity” is intended to provide targeted support for inspectors of photovoltaic systems on their training path. For us, this cooperation is also one of 3 larger serious game projects with third-party software. The entire development process was extremely exciting, and we are all very happy with the result.
Do you want to know how SolarCity was created? And how this point & click adventure game is revolutionizing the training of PV inspectors? Then let yourself be inspired and read more here in our interview with Marius:
“In the discussions and joint analyses, it quickly became clear that we could create new learning approaches for the topic of photovoltaic inspection with the help of gamification and serious games, since abstract models and, above all, measurement processes and error causes can be simulated here. Due to the decentralization of learning processes, digital learning media – as already tested by our partner RENAC in their online courses – can be improved here by the gain of simulations that can be carried out in the own learning space. We quickly agreed that we would optimally complement this offer with the development of an individual serious game for the training processes.”
Do you want to innovatively complement your traditional training and education? Do you want more sustainability and entertainment in your learning offer? The possibilities to enrich this with serious games or gamification are versatile. We bring playful lightness into complex contexts, that is our passion. In addition, we offer workshops and provide companies with complete game developments – from the idea to the graphics to the final implementation.
Has our article inspired you? Or do you have the idea that our offer could also playfully complement your processes? We are looking forward to the exchange!
The interview with Marius Meißner was conducted by Christina Engel
Insights into the development process of the unique city game concept in Nordhessen with Serious Games Designer Marius Meißner.
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Am Luftschiffhafen 1
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Tel: (+49) 30 555 700 480
Email: info@espoto.com
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