Indoor team event · Team challenge · Location-independent

The Atlantic Ocean Race.

90 minutes. One Atlantic crossing. And several crews giving it everything to be the first to reach Martinique.

Where individual tasks turn into real adventures!

90-120

minutes

2-8+

per crew

26

challenges

6

team stations

0

GPS required

up to 100

crews simultaneously

The game concept

An offshore regatta that fits into any conference room

In the Atlantic Ocean Race, your teams take on the role of a sailing yacht crew. The espoto app guides them on their journey from Gran Canaria to Martinique – but the action goes far beyond the screen.

Digitally guided

Story, puzzles, clues and scoring are managed through the espoto app.

Hands-on challenges

Knots, boat building and rescue manoeuvres bring real teamwork into the game.

Racing together

All crews cross the Atlantic at the same time and compete for victory.

The game flow

26 days across the Atlantic in 90 minutes

One continuous storyline instead of a loose collection of tasks: from taking over the yacht to crossing the finish line.

01 Handover

Gran Canaria

02 Harbour
Preparation
03 Leg
At sea
04 Cape Verde
Stopover
05 Storm
Climax
06 Finish
Martinique
The challenge mix

It takes more than great puzzle-solving skills to win

Knowledge, dexterity, creativity and organisation constantly alternate throughout the game. Different people can contribute their individual strengths to the crew.

Knowledge & logic

Analyse radar data, decipher Morse code or find the right route through the harbour.

Calculating & estimating

For example, determine the actual amount of drinking water required for an Atlantic crossing.

Dexterity & hands-on skills

Tie knots, build a sailing boat or throw a life ring.

Creativity

Collaborative photo and video challenges add variety and create lasting memories.

Organisation

Completing 26 challenges within a limited time requires teams to divide responsibilities and make decisions together.

There is no single type of player who automatically wins the Atlantic Ocean Race. A successful crew needs a variety of strengths.
Live regatta

Watch the race unfold

During the game, the progress of all teams can be displayed on a large Atlantic Ocean map.

Every completed challenge moves the crew’s yacht closer to the finish line. This turns the score into a visible journey – and multiple teams into a real regatta.

Visible live:

Team positions · current scores · Top 3 · leaderboard · Team Spotlight · finish-line arrivals

Why Atlantic Ocean Race?

A team event that works almost anywhere

Location-independent

No predefined route and no site inspection required.

Weather-independent

Playable indoors or outdoors, all year round.

Real teamwork

Different strengths and skills are required.

Digital + hands-on

App-based game management meets practical team challenges.

Competition

Points, rankings and visible race progress.

Scalable

From just a few crews to large corporate events.

For event providers & partners

A ready-to-run team event for your portfolio

espoto provides the game, platform, dramaturgy and operational know-how. You can then run the Atlantic Ocean Race independently for your own clients.

Included in the concept

Frequently asked questions about the Atlantic Ocean Race

Quick answers – and if you would like to know more, simply request the full information package.
The actual game time is approximately 90 minutes. If the analogue stations cannot be set up for teams to use simultaneously, we recommend allowing around 120 minutes. You can also plan approximately ten additional minutes for the introduction and award ceremony.
A crew, meaning one team, typically consists of 2 to 8 or more people. Multiple crews compete against each other at the same time.
No. The Atlantic Ocean Race is completely location-independent and can be run, for example, in a conference hotel, event venue or company premises.
No. The Atlantic route visualises the teams’ progress in the game and is not used to track the participants’ actual locations.
Each crew needs one tablet or smartphone running the espoto app.
No. No prior sailing experience is required. Any necessary terms and information are explained during the game. In the end, it’s all about having fun!
Yes. The licensing concept includes custom app branding as well as additional client-specific customisations.
Ready to set sail?

Offer the Atlantic Ocean Race yourself

Experience the complete format with your own team first in a test game.

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